You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it.However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast. Your ability to cast spells, speak or take any action that requires hands is limited to the capabilities of your shapeshifted form.As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. For example, if you take 10 damage while shapeshifted and have only 1 hit point left, you revert and take 9 damage. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. When you revert to your normal form, you return to the number of hit points you had before you transformed. When you shapeshift, you assume the creature's hit points and hit dice.If the creature has any legendary or lair actions, you can't use them. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. Your game statistics are replaced by the statistics of the new form, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores.
While you are transformed, the following rules apply: You automatically revert if you fall unconscious, drop to 0 hit points, or die. You can revert to your normal form earlier by using a bonus action on your turn. You can stay shapeshifted for a number of hours equal to your Charisma modifier (minimum of one). You regain expended uses when you finish a short or long rest. You can use Shapeshift once, and gain an additional use at 5th and 17th level. Whenever you gain a level in this class, you may replace one form with another. You start with 3 known CR 1/2 or fewer transformations, and when you gain a level in this class, you may choose an additional creature to transform into that's CR is less than or equal to the CR stated in the Maximum CR column. ( a) Dungeoneer's Pack or ( b) Explorers PackĪt 1st level, you can use your bonus action to magically assume the shape of one of your chosen transformations.Ī known transformation is a creature that is not an undead or construct, chosen when you level up, based on the Shapeshifter table.( a) A simple weapon or ( b) A whip or ( c) A shortsword.You start with the following equipment, in addition to the equipment granted by your background: Skills: Pick 3 from Deception, Acrobatics, Animal Handling, History Intimidation, Medicine, Performance, Persuasion, Sleight of Hand, Survival, and Stealth. Weapons: Simple weapons, whips, shortswords Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Shapeshifter level after 1stĪrmor: Light armor, medium armor, shields Hit Points at 1st Level: 8 + Constitution modifier Second, choose the Entertainer background.Īs a Shapeshifter you gain the following class features. First, Charisma should be your highest ability score, followed by Constitution then Dexterity. You can make a shapeshifter quickly by following these suggestions. Why did you choose to become a shapeshifter if you were not born of a doppelganger? What was goal in obtaining these powers, is it to become strong, trick others, hide your identity, or some other reason? Shapeshifters usually try to blend into society and try not to show their powers, but will you openly show your powers or hide them? Finally, what you do with your powers is the question. Most shapeshifters are seen as more monstrous beings than humanoid and in many cities openly transforming without an excuse leads to your hunting down. Their true form is that of an existing race based on their non-doppelganger parent or what race they were before they became a shapeshifter. Others are the offspring of a doppelganger and another race (human, dwarf, etc). Some gained their powers supernaturally, or through the help of the gods. Shapeshifters can be the result of many different events.